Dot's Scorecard

Dot's Points

Dot's Rules

Golf Swing of the Week




















































Dot's Rules



  1. Positive Points

    1. Win the hole (Net Score) (+1 dot)
    2. Green in regulation (GIR) - (+1 dot)
    3. Sandie - Make par after hitting it into a greenside bunker (+1 dot)
    4. Barkie - Hit tree and par (+1 dot)
    5. Greenie - must par to win (+1 dot)
    6. Chippie - chip into the hole from off the green (+1 dot)
    7. Sharkie - hit ball in water and make par (+2 dots)
    8. Super Sandie - Par from fairway bunker (+2 dots)
    9. Birdie (+2 dots)
    10. Eagle (+5 dots)
    11. Hole in one ($20)

  2. Negative Points

    1. 4 putt (-1 dot)
    2. Bunker without par (-1 dot) (Only once per hole)
    3. Out of bounds (-1 dot)
    4. Water without par (-1 dot) (Only once per hole)

  3. Challenges

    1. Murphy challenge (+2 dots if successful, -2 dots if failure) (Everyone must agree to the challenge)

  4. Miscellaneous

    1. Greenies carry over until a par 3 hole is won
    2. Individual holes carry over until a hole is won
    3. At the end of the round, the lowest score will be zero, no negatives will be carried over
    4. For Back, Front, or Total ties, winner will be determined by using the lowest netscore from the lowest handicap hole for the category.