Dot's Rules
- Positive Points
- Win the hole (Net Score) (+1 dot)
- Green in regulation (GIR) - (+1 dot)
- Sandie - Make par after hitting it into a greenside bunker (+1 dot)
- Barkie - Hit tree and par (+1 dot)
- Greenie - must par to win (+1 dot)
- Chippie - chip into the hole from off the green (+1 dot)
- Sharkie - hit ball in water and make par (+2 dots)
- Super Sandie - Par from fairway bunker (+2 dots)
- Birdie (+2 dots)
- Eagle (+5 dots)
- Hole in one ($20)
- Negative Points
- 4 putt (-1 dot)
- Bunker without par (-1 dot) (Only once per hole)
- Out of bounds (-1 dot)
- Water without par (-1 dot) (Only once per hole)
- Challenges
- Murphy challenge (+2 dots if successful, -2 dots if failure) (Everyone must agree to the challenge)
- Miscellaneous
- Greenies carry over until a par 3 hole is won
- Individual holes carry over until a hole is won
- At the end of the round, the lowest score will be zero, no negatives will be carried over
- For Back, Front, or Total ties, winner will be determined by using the lowest netscore from the lowest handicap hole for the category.